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What it is:
The plane drops vertically while in a nose-high attitude. Depending on head wind conditions, the model will drop at anywhere from about a 45?angle when it's calm, to vertical or even a little backwards in windy conditions. Throttle is used to determine rate of descent and the nose-high attitude of the model.
CAP set-up:
3D-elevator mode is essential, and your CG will have to be on the mark or slightly aft. If your CG is further aft and the airplane teeters back and forth, program about 1/2" of up aileron with up elevator travel.
How to do it:
At near stall airspeed, up high, slowly feed in up elevator until you have the full 3D rate up in it. With low throttle, the CAP will fall like a rock. To guide it around, use the rudder, not ailerons. Just keep the wings level. Add power to change the plane's altitude.
Trickiest part:
Aside from steering it with the rudder, you'll quickly see that this maneuver is a matter of juggling the throttle and rudder to get the plane to go where you want it to go.
Recovery: Basic-
Add full power, flip off the 3D-rate elevator and fly out.
Advanced-
Take the elevator all the way to the ground, adding slight power before it touches down to slow the descent and transition into a "Harrier" and land. Or, for a little more drama, add power to get the nose to rise to vertical and transition into a Torque Roll. ("Elevator" from a hundred feet down to 20 feet then power up into a torque roll. Oh yeah!!)
Worst way to mess up:
Let your direction control (rudder) get away from you after starting too low- you could snap it right into the ground (ouch!).
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