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G3 emu 1.7 出来啦,支持G3 448 版

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楼主
发表于 2006-9-22 13:32 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

欢迎继续阅读楼主其他信息

14
发表于 2006-9-28 09:14 | 只看该作者

搂主啊, 可否也給我一份

那個檔案好像不能下 !!
seanball2002@yahoo.com.hk
謝謝
13
发表于 2006-9-28 02:10 | 只看该作者

谢谢搂主

谢谢搂主,十分感谢:em26: :em26: :em19:
12
发表于 2006-9-28 00:28 | 只看该作者

搂主啊,求救

我下不了,能否给我传一份?xuzhaohuatom@sina.com,先谢了
11
发表于 2006-9-25 14:31 | 只看该作者
只是在3.00.410到3.00.430时狗的协议改变了,可能是reaflight推出G3 Expansion Pack 1兼打击盗版的缘故。3.00.430升级到3.00.448时协议并未改变。
10
发表于 2006-9-25 12:42 | 只看该作者
G3 emu 1.7就是软件破解.我的原则,模拟器能花最少钱就花最少.与其话2.3百块钱买模拟器还不如花在买模型上.以前的g2练好了照样飞的很好.版本升级,这本身就是引导消费者花钱的手段.就象电脑升级一样的道理.我就是靠破解程序 + 通用游戏杆接口来解决.还不是一样
9
 楼主| 发表于 2006-9-25 11:35 | 只看该作者
G3 这样升级很被动啊。。。每次官方升级,都需要硬件升级来配合。。
不如一次性破解加密协议,一劳永逸。。。

或者干脆不理它。。靠破解程序 + 通用游戏杆接口来解决。
8
发表于 2006-9-25 11:12 | 只看该作者
两家开打。。
呵呵,不过还是很有默契的,打技术,别打价格,那样大家都死了
7
发表于 2006-9-25 09:29 | 只看该作者
不错      
6
发表于 2006-9-25 09:09 | 只看该作者
448 版本的 升级包约170多M, Carolbox 新款的模狗系列G3 支持 448 版本,也是市场上目前唯一支持448 版本的硬件模拟器。

从410 到 448 版本的变化

3.00.430
* NEW FEATURES:

* Import/Export custom 3D aircraft models generated using the KEMax toolset, available as a download from knifeedge.com

* Import/Export other custom content, including color schemes, airports, panoramic images, etc. using new .G3X archive format

* Manage User Files dialog to assist with managing custom content (provides built-in copy/rename/delete/export functionality)

* Automatic reset and reset delay after breakapart

* Improved smoke behavior when near the ground

* New SkyShip blimp model

* New electric engine sound profile - medium brushless with planetary gearbox

* Folding prop, includes prop braking model and speed controller model

* APC Slow Flyer prop

* Changed grouping options in airport/aircraft selection dialogs, new options are easier and more intuitive

* Changed color scheme file naming convention to be more flexible and consistent, and to facilitate sharing

* Several advanced flight parameters, including wetted fuselage area, post stall lift and drag coefficients, lateral drag, helical airflow, prop wash characteristics, etc.

* Top and bottom airfoil type selection for fuselage allows fuselage lift tuning

* Mass Scaling Factor allows user to better tune aircraft that are large or have a low wingloading

* Improved accuracy of airflow path calculations and reversed airflow model

* Crash reporting mechanism

* Error reporting for missing resources

* Support for Expansion Pack 1

* Launcher: serial numbers are excluded from tech support output by default, use checkbox to include them

*

* FIXED BUGS:

* Crash when selecting an aircraft from the MRU whose base vehicle was renamed or deleted

* Crash when importing a panoramic image while in fullscreen mode

* Multiplayer: crash when using malformed aircraft

* Multiplayer: possible to get deadlock in Join dialog

* Filenames longer than 128 characters cause numerous problems

* Crash can occur if a file fails to open

* Lift component applies lift at vehicle center of mass instead of lift component location

* Aircraft can get caught in looping pattern around trees

* Brakes apply force in incorrect direction, have improper effect on steering

* Breakoff is unpredictable

* Helicopter skids exhibit no friction after a breakapart event

* Heli blades break off in incorrect orientation

* Recordings do not save correct position and orientation of broken off pieces

* Microturbulence is at 50% by default, should be 0%

* Very high speed aircraft exhibit oscillation

* Washout calculations for wings are incorrect

* Wing downwash behavior needs improvement

* Prop wash velocity and fade characteristics need improvement

* Electric motors don't die after the prop strikes the ground

* Prop strikes are not always detected

* Very small forces and impulses, such as those critical for the stability of very light planes and breakoff pieces, are ignored

* Brightness setting does not affect PhotoFields

* Sim sometimes renders into the area vacated by an MFC dialog that has been closed, instead of rendering to the entire screen

* "Restore Original Value" doesn't always take effect immediately

* Torque curve editor: certain conditions cause the sim to hang

* Torque curve editor: unreasonable resampling values are allowed

* Torque curve editor: negative torque values are allowed

* NavGuide parameters related to electric engines display incorrect information when using glow engines

* Aircraft Editor: in fullscreen it's possible to cause the aircraft viewport to cover the entire screen and then crash on exit

* Airport Editor: in certain cases, overwriting an existing airport is not allowed

* Airport Editor: after deselecting all panes from Window menu, Reset Window Positions does not bring Pilot Preview back

* MultiMode: Remember/Clear Aircraft Position missing from menu

* MultiMode: Recordings should be disabled, but hotkey still activates them

* Aqueduct airport object spelling fixed

* Misc. other physics optimizations

* Launcher: uninstall should clean up extraneous items installed by legacy products

* Launcher: fails silently if unable to locate program to run, should display error message

*

* AIRCRAFT CHANGES:

* Renamed Classic Cruiser back to Cessna 182

* Wright Flyer: edited to make it much easier to fly

* Taylor Craft (AO4): main wheels now rotate on correct axis

* Dominion 3D: tail rotor now set up correctly

* Fixed fuel consumption rates on several turbine aircraft

* 3D aircraft have been retuned for greater stability in high alpha

* All aircraft have been retrimmed for hands-off flight at cruising speed

* Adjusted incidence on "slow flyer" and trainer aircraft to provide positive pitch stability

* Yak-54 and other 3D aircraft retuned by Team Futaba pilots John Glezellis and Sean McMurtry

*

* KNOWN ISSUES:

* Aircraft given numeric names cause trouble with the MRU menus and other aspects of the sim.  Avoid numeric names with all resources.

* Helis spin unrealistically during spool up.

* RealFlight G3 is not compatible with all video cards.  Refer to the video card compatibility list at knifeedge.com for more information.

* After a breakapart, broken components sometimes respond unrealistically to collisions with the ground.

* Some aircraft exhibit rolling tendencies during take off due to excessive engine torque.

* Helis and other aircraft sometimes sink into the ground slightly due to a bug in the collision mesh code.  A restart usually clears this up.

* Color schemes that are edited while the sim is running do not reload upon request.  Restart the sim to see your changes.

* Color schemes saved in this version of RealFlight G3 (.430) will not work with previous versions.

* Aircraft tuned using the advanced options found in this version of RealFlight G3 will not fly the same in previous versions.

3.00.448
* NEW FEATURES:

* ElectriFly RimFire series electric motors

* More Axi electric motors

* More lithium polymer cells (910, 1320, and 2100 mAh)

* More standard size heli blades (600, 680, 690, 700, 710, and 720mm)

* Fluxomenic Hydroionic Drive and Hydroionic Cell: prototype motor and battery slated for release Summer 2056

* Allow aircraft to spawn vertically based on their configuration

* Disabled auto-reset after crash by default

* Support for Expansion Pack 2

*

* FIXED BUGS:

* Aircraft behave more realistically while rolling and while stationary

* Pieces of aircraft settle realistically on the ground after breaking off

* Aircraft Editor: Reload Color Scheme menu item works again

* Heli main rotor bark sounds and tail rotor sounds are included in recordings and multiplayer

* Turbine driven props/rotors stop spinning after a crash

* MultiMode: Assigns available InterLink to player instead of disconnected transmitter

* "OK" button is disabled when VFI selection dialog first appears

* Battleship (AO4): Invisible rocks and table on island made visible

* Flight School: Invisible section of curb made visible

* Lighthouse (AO3): Windmill object spins and responds to wind direction

* Painted Canyon (AO4): Champaign Hut object always loads windsock texture successfully

* Misc. other ground handling and breakapart fixes

* Misc. aircraft and airport description fixes

* Misc. airport object folder hierarchy and naming improvements

* Launcher: Technical Support dialog displays EP1 serial number

*

* AIRCRAFT CHANGES:

* 1903 Wright Flyer: Motors are now a matching pair of "Wright Flyer" engines

* Bell 222 (both variants): Physics and visual tail boom now line up properly

* Foiler (both variants): Physics and visual canopy and tail boom components now line up properly

* Huey: Fixed problems with Idle Up 1 mode and throttle curve

* Ion-X (EP1): Increased number of battery cells from 5 to 10 (heli uses 2 5-cell packs)

* Ion-X (EP1): Made rotor head more accurate, fixed a crash that could occur when blades break off

* MX400 (EP1): Motor has a sound profile instead of just rotor noise

* P-38 (AO3): Increased strength multiplier for wings, fuselages, and horizontal tail

* P-47 (AO3): Left landing gear now breaks off with wing

* Schweizer: Physics and visual paddles now line up properly

* SkyShip: Breakoff texture added where fins attach to body

* Sopwith Camel (Electric) (AO2): Always uses correct airfoil

* Space Walker (both variants): Physics and visual tail gear now line up properly

* Spritzer (4-stroke heli): Physics and visual landing skids and horizontal fins now line up properly

* Yak-54 (With Gyro): Reduced rudder throw
5
发表于 2006-9-23 12:35 | 只看该作者
448版的升级程序我正下载着,用电骡太慢了,谁有更快的
4
发表于 2006-9-22 22:39 | 只看该作者
唉,我的电脑跑不了G3…………
3
 楼主| 发表于 2006-9-22 21:32 | 只看该作者
有软件448版,似乎正版的狗没有升级这种说法。难道是国内硬件破解不够完善? 目前似乎只有天鹰有升级的说法。
没听说村夫的要升级,可能是完美破解的吧?:em15:
沙发
发表于 2006-9-22 18:43 | 只看该作者
目前市面上有硬件448版本吗?
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